
1. MainActivity
public void gotoSecondActivity(View v){
Intent it = new Intent(this, SecondActivity.class);
startActivity(it);
}

1. MainActivity
public void gotoSecondActivity(View v){
Intent it = new Intent(this, SecondActivity.class);
startActivity(it);
}
1. Abstract 的重點在最後一行
2. Claim 的重點在找技術的關鍵字
3. 從 Patent Application 找到的專利比較新
4. 下載專利PDF方法: 進入Image頁面,右鍵檢視網頁原始碼,拉到最下面點附檔名為PDF的連結即可
5. 看專利圖的方法: 印出來,找圖片裡的數字,對比說明,寫下註解,即可快速瞭解
問題如下:
android studio開以後出現錯誤訊息 且看不到gradle " Error:Unable to start the daemon process. This problem might be caused by incorrect configuration of the daemon. For example, an unrecognized jvm option is used. Please refer to the user guide chapter on the daemon at http://gradle.org/docs/2.2.1/userguide/gradle_daemon.html Please read the following process output to find out more: ----------------------- Error occurred during initialization of VM Could not reserve enough space for object heap Error: Could not create the Java Virtual Machine. Error: A fatal exception has occurred. Program will exit. "
解決方法1:
https://code.google.com/p/android/issues/detail?id=93641
解決方法2:
1. Unity本身提供了多種粒子樣式
點選[Assets]→[Import Package]→[Particles],之後點選[Import]將所有粒子材質匯入
2. 發射魔法軌跡
在物體移動過後留下長長的尾巴
製作子彈代表發射的魔法
// Load the level named "HighScore".
// 加载名为"HighScore"的关卡。
Application.LoadLevel ("HighScore");

參考: http://theunity3d.blogspot.tw/2012/04/find.html
尋找物件的方法有很多種
這邊我介紹幾種常用的
GameObject.Find("name"); //用名字尋找GameObject子物件
GameObject.FindWithTag("Tag"); //用Tag尋找物件(第一個物件)